Showing posts with label Rich. Show all posts
Showing posts with label Rich. Show all posts

Tuesday, 11 March 2014

Imperial Knights “Do they have a place in tournaments”

So we are all aware that the new Knights are out and that their codex is a normal one and is not a lord of war slot etc... So I guess the question is, “do knights have any place on the tournament scene”. I'm going to go through the pros and cons of this...

The Knights

So there are 2 types of Knight both very similar but with different weapon load outs.
Let’s take a look at their basic rules first though. They are super heavy walkers (move 12”) with AV 13 front, with 6 hp’s this means you have to strip them all before it explodes and you can’t do any weapon destroyed or immobilised results to it. They have stomp attacks in combat, and a 4++ save that can be facing in one direction only. They have basic marine stats and 3 attacks.

Monday, 16 September 2013

Death or Glory Episode 21: The Death or Glory Tournament

Hey guys and weclome to Episode 21, the review of our recent inaugaural Death or Glory Tournament.

Myself and Mike guide Steve, Rich, Luke and Chris through the 5 games and have a general natter and a laugh as per usual.

Monday, 9 September 2013

Death or Glory Tournament - Organisers review


I think you’ll forgive me here! No Dark Eldar for my lovely readers this time that will be again in a couple of weeks. Today’s blog is about the Death or Glory Tournament. I’m sure Rich, Steve and Luke will talk about their games so I’ll talk about the experiences in running it.

Thursday, 22 August 2013

Dark Mechanicus (Lord of Change and DOG List)

So after a few more games with the Great Unclean One I have finally given up on him. 

He is too slow and doesn’t allow me to reach out against the heavy fire power lists, so in comes the Lord of Change.
The Lord of Change has speed, resilience, damage output and through psychic powers helps out the rest of my army. The biggest problem I was finding was how to make him in my Dark Mechanicus style. But fresh from the painting table here he is with a few work in progress shots as well. Hope you like.


Sunday, 4 August 2013

Dark Mechanicus (My Brighton List Review)

So you will hear on the podcast how my games went but I thought I would review the list I took and which parts worked well and which parts didn’t. And also look at what I would keep going forward.

I will rate each unit out of 5







Thursday, 25 July 2013

Top Tournament Lists (Brighton Part 2)

So im now going to show you a couple of interesting Forgeworld lists that look quite tasty, and most people will not of played before.

Wednesday, 24 July 2013

Top Tournament Lists (Brighton Part 1)

So to start the ball rolling with my Lists to watch out for at Brighton I will post these two. I won’t put names on them but they are both very good players and I belive they both read the blog so can post their names to the list if they want.

The lists are 1650pts

Tuesday, 23 July 2013

Dark Mechanicus (My Brighton List)

Ok so I am off to my first tournament in about 8/9 months YAY!!! What I will do here is talk a little about the tournament, what’s in my list and a summary of why it’s in my list.
So this tournament is run by the Brighton Warlords in a decent venue an old pub.
Things to know before selecting lists.
1.)    Its 1650pts
2.)    Any Forgeworld allowed as long as it  doesn’t have structure points or is a gargantuan creature.
3.)    Forgeworld army lists allowed
4.)    MAX 3 FLYERS
5.)    MAX 10 MODELS WITH INTERCEPT/ SKYFIRE


Thursday, 18 July 2013

Dark Mechanicus The Welder (Herald of Tzeentch)

Ok so I’m back on track, it’s a Friday and I am posting something...
So I keep changing my mind as to what I want in my tournament army big surprise. I can’t ever decide and with a few of the upcoming tournaments being 1650 it makes it even harder. The rules for the upcoming Brighton Warlords tournament don’t help me either with a restriction on flyers (max 3). Anyways this has led me to change my army a bit and throw in some daemon allies to try and make my shooting stuff Forgefiend/ obliterators more effective. I want to do this by adding a Herald of Tzeentch. Access to Divination is very good when combined with certain units in the chaos codex and I aim to exploit this. So how am I to arm him?

Sunday, 14 July 2013

Dark Mechanicus Forgefiend

Let’s start with a Sorry...  I know it’s been a long time since I last posted. Time constraints from work followed by going on holiday, I have been hugely busy. This left me little time to think about let alone do any hobby.
So with a few tournaments upcoming it was time to get on with some painting and list building. I have decided to try out a Forgefiend in my list to see how effective they are. I’m thinking with rerolls to hit from an allied in herald of Tzeentch they could be quite devastating and if I have 6 obliterators and 3 Heldrakes running around may not even be a big priority.


Sunday, 9 June 2013

Dark Mechanicus (Chaos Sorcerer)

Hi guys sorry I’m late with this one but I had a few finishing touches to do to this model before I posted pics of him.

I talked in an earlier post about chaos characters and which ones I thought were good and not so good for their points. The sorcerer is one of the ones who I would consider a good choice and I think has got even better with the runes of warding nerf in the new Eldar codex.

So how is this guy equipped?

Sorcerer (unmarked) force axe, level 2 and a spell familiar all for 100 pts this is cheap and effective. I will probably always be using telepathy as the powers in that tree work very well to shut down other armies this is a big help in a chaos list.

Friday, 31 May 2013

How to counter the "Unbeatable" Tau?

A lot of people are getting up in arms about the Tau and how broken they are. Now don’t get me wrong they are probably the most competitive codex we have seen since Necrons and Grey Knights. But never fear as good as the codex is, I don’t see it as broken or "unplayable" it’s just a great counter to the current Meta, and has that scary newness factor to it. So first we have to establish what they do well to work out how we need to play against them.

So what are the Tau strengths?  

Friday, 24 May 2013

Dark Mechanicus (Painting Update)

Hi all ive got my ass back into gear and done some more painting this week. After last week’s post I had a focus to work on the big unit of Slaanesh CSM's I had talked about. I wanted to give them the Slaanesh look but also not ruin my overall army look or theme.

Friday, 17 May 2013

Dark Mechanicus (Chaos Marines Troop Review Part 1)

Hi guys this week I will be running through the normal Troops section of the chaos codex and how I see them being used.

Chaos Space Marines

At 13 pts each they look like a great deal on paper compared with their more expensive imperial counterparts however there are several reasons for this. The main being they don’t have ATSKNF which is a big deal. The other reasons are they can’t combat squad so this reduces flexibility in scoring and kill point missions, and they don’t have combat tactics.

Friday, 10 May 2013

Dark Mechanicus (Heldrake Painted)

Hi all this week I am bringing you a quick update on my Heldrake. He is almost done just needing the weathering finished with powders, and basing, but I thought I would share him with you anyway.

Friday, 3 May 2013

Dark Mechanicus (Chaos Marine Special Characters + Hobby Update)

So last time I talked about Chaos Marine HQ's but you can’t finish looking at HQ options without looking at some of the big boys with a back story. To start with I think most of the Chaos Special Characters are well pointed none stupidly over pointed and none obviously under pointed like we have seen in a few of the 5th ed books Cough.." Coteaz "

So let’s get on with it.

Abaddon The Despoiler
He is the official boss man of this codex, weighing in at more points than a land raider you would expect him to be good.  


First of all let’s look at the hitting power he has. He has the option of two weapons to use, The Talon of Horus an AP3, reroll to wound, 2x strength lightning claw. Or His Daemon sword that gives him an extra d6 attacks +1 strength and an AP of 2, this all comes in with a stat line including WS 7 and I 6.

Friday, 26 April 2013

Dark Mechanicus (Chaos Marines HQ review)

So as I start to rebuild my Dark Mechanicus as a more fitting Chaos Marine list, I will try to take you through my thought process looking at units in the chaos codex and how I can use them to build a competitive/ themed army for the UK tournament scene in 6th Ed.


Chaos HQ's

The Champion of Chaos Rule:
This is something to bear in mind to start with if you are going for a combat lord. Anyone with this rule must challenge if in combat. This can be bad as your opponent can use this in some situations.

Chaos Lord

A solid choice, as he is cheap and has fearless as standard. He can be useful without any Mark of Chaos, if you want as he is able to join units of any god. The other big thing about the Chaos Lord is that he unlocks Cult troops as a troop choice. The main use of this seems to be either Nurgle to unlock Plague Marines, or a Slaanesh lord to unlock Noise Marines.

How would I Equip Him...?


Friday, 19 April 2013

Dark Mechanicus in 6th - Resurrection

Hi Guys,

So over the last few months I have started looking at different projects including the Tau and Dark Angels. Unfortunately as much as I wanted to get behind them that just havened lived up to what I had hoped in terms of modelling and painting opportunity. So although I had a lot of fun painting them they just didn’t have that spark. Any who know me will understand I like to have an army that is different and unique it’s got to have a WTF! Element to it. This has led me back to my Dark Mechanicus as they continue to tick all my boxes.

New Chaos Books...

Tuesday, 26 March 2013

Tau in 6th (Part 4 Ethereal and Fire Warriors painting update)

Hello again, it’s not been too long this time but I have a few more finished bits to share with you. I will start with the Tau Ethereal I have converted and painted. The Idea of the Ethereals being the spiritual leaders of the Tau has always appealed to me. They have the ultimate power over their own race with a Fire warrior willing to give his life for the cause to please the ethereal. I have mostly run an ethereal in the past when playing with my Tau through 3rd and 4th Ed even then they were crap but I enjoyed the challenge of trying to keep them alive.  Anyway enough of my rambling and onto the model.



Thursday, 21 March 2013

Tau in 6th (Part 3 Airbrushing a Devilfish step by step)

It’s been a few weeks since I last posted, but I thought it was about time I did a tutorial on how I am painting my Tau tanks, and also show the final finished item with weathering and chipping.

The first thing to say is that getting a decent airbrush and compressor is quite an expense to initially set up. I would suggest asking somebody who has one to try it out before buying. However once this is paid for, and if you look after it properly it will last you forever.

There are 2 main reasons to use an airbrush in my eyes and they are speed, and the smoothness of the coat of paint.

Anyway enough of that into the step by step guide.