Dark Eldar: Nemesis part 3 – Tyranids
So with thoughts swimming through my head and a new army
forming in my head, it’s time to head back to nemeses. Thanks for your support
for the nemesis blogs I’ve had huge readership for it and calls for army x and
army y. So far I’ve concentrated on the poor matchups for dark elder. However let’s
switch this around. The other end of the spectrum was…. Tyranids. So let’s have
a look at them shall we?
Poor Tyranids. Good against guard this army as one of the
staples of mid-5th. Unfortunately this abruptly stopped when Dark
Eldar appeared. All the Nids strengths, High Toughness, mass infantry producing
monstrous creatures, outflanking genestealers, the doom of malantai! All of
this went to paste against dark elder.
The longest game I had against nids in 5th Ed
last 5 turns (every other lasted 3/4) and this was because a genestealer unit
was hiding away behind a building. Against a well-built dark elder army, Nids
had no chance. 6 Venoms on average do 8 wounds against creatures with a 3+
save. 3 ravagers add either 5 or 2.5 (depending on cover)
This often resulted in all the hive guard dying or a couple
of bigger creatures biting the dust. What’s more when nids did get to combat
they had to fight a fearless hellion unit with hit and run.
This was the most one sided battle in 5th
However a small ray of hope has emerged! And that word is…… Flyers.
The nid staple in 6th is the flying hive tyrant,
a beast with the ability to avoid venom fire a bit and dish out hurt to 2
vehicles a turn. I lost my first ever game against nids recently and it was
these two who were the cause. Being able to avoid venom fire is the key. It’s a lottery to
see if these guys get shot and if they don’t, the dark eldar are having
problems.
So does this mean Nids are now ultra-competitive against
Dark elder? Not a chance.
Nids used to be able to shore up there army using psychic
powers. This is hard to do when a farseer is stopping the psychic goodness. 6th hasn’t decreased the amounts of shots coming
from dark elder it’s increased it. There are still plenty of dark lances
winging about too and the warp hunter I use can kill the big units of gargoyles
that are popping up in a shot.
Let’s settle on the Hive Tyrant for a minute. And take an
example with my army. Each venom and each trueborn squad I use has 12 shots this
would normally translate into 2 hits per shot. So each time a tyrant is being
shot by these its taking a grounding test. In my current list I have 8 of such units and a sky firing
quad gun. In 9 rolls of 3+ you’re likely to be grounded 3 times
It’s still not looking good.
To beat dark elder, Nids need things to go for them and they
need to not fail their grounding rolls. If they can keep a tyrant up they have
a chance. Issue is that dark elder are so manoeuvrable that this firepower will
always be at their disposal.
It’s still looking bad for nids!
The verdict
5th Ed 1/10
6th Ed 3.5/10
Thanks for reading everyone!
Necrons are up next
Till then, tata
As I play nids and I'm due to go up against a D Eldar army, how would you approach it?
ReplyDeleteHis list isn't massively competitive, but then again, neither is mine.
Winged HT
Prime
9 Genestealers
2 Hive Guard
2 Zthropes
Tervigon
10 Gants
30 Hormo
3 Warriors whips and lashes
20 gargoyles
3 ravenors
1 dakkafex
Not sure what he has, but don't think he has allies.
That really depends on his list really. But use your psychic powers to protect your biguns and rush him with your critter horde. Get in his face and try and make him split his fire and panic.
ReplyDeleteWithout knowing his army i dont think i can be more help than that
I don't know his list either :) but thanks for the advice.
DeleteCheers