So after a week off in Tenerife time to get back to blood
bowl.
Focus on this week Is two very similar teams and two Warhammer
fantasy adversaries. No idea if these guys exist anymore! But in fantasy they
were the bitterest of enemies.
Of course, in the Blood bowl universe this matchup is simply
the blood bowl version of Arsenal vs Tottenham…. I wonder if Malekith watches
from the stands with Tyrion and Teclis? Now wandering what all the thousands of
years of bother was about? Perhaps a wager or something?
So which are you light or dark? Well that’s see…
Elves
First a quick note on elves. Elves are all ag 4. This makes
them play so differently to any other team I’ve mentioned. Every player is good
at passing and catching. This makes them all adept at the passing games
This also means your average lineman is also better than
average. In a team like this getting spp with these linemen certainly isn’t a
bad idea (unlike all the other races I’ve reviewed!)
What’s more all the elf teams have the ability to easily 2
turn touchdowns. What I mean is they can pick up the ball in the back field
spread 5 or 6 players into the opponent’s half in scoring positions, they can
then only blitz one meaning there are 5 other players at a minimum in scoring
positions. That’s difficult for anyone to defend against.
Most of these elf teams don’t have a big guy and as such the
way they pull apart a cage is different to other teams. They require a bit of
guile and leaping. Don’t expect to outmuscle a team!
Anyway, let’s start and go to the dark side!
Dark Elves
I’ll go with Dark elves first. The linemen here are like a
human with ag 4 and they have no access to big guys.
However, the team really comes into its own with its
positionals. Witch Elves start with jump up frenzy and doge and are mv 7 jump
up is very irritating for the opposition as them being put on their arse doesn’t
stock them block and moving full speed to help a defence. Having frenzy from
the start as well narrows the defence (you don’t want the corner of the cage next
to the board edge after all!)
Blitzers are the same as the human counter parts. They
sacrifice the strength skills for agility skills and +AG. Best thing about
these guys is you can have 4 and they score easily. Their lack of strength
skills as a normal skill shouldn’t be a problem skills such as dodge and jump
up make these players nasty. Roll a double? That’s when you can start turning
these guys into normal blitzers (Mighty blow etc)
Runners are ok, id resist taking both as taking too much av
7 makes your team fragile especially as a positional. Dump off is great as if
he is blitzed he can pass off to a blitzer.
Assassins are the weak players in the team for me. Shadowing
is next to useless on mv 6 as the people dodging away are likely to be players
who are faster or just as fast. By shadowing as well it can pull your defence
unintentionally out of position. Stab pretty rubbish unless you’re up against
fragile ball carriers. There is potential for a throw away cage buster with
leap maybe? The other players however in my opinion are a lot better.
The main issue with this team is cost. There cheapest player
is 70k. Human, and Orc teams almost have a full roster straight away. Dark
elves (and high elves later) can only start with a few positionals meaning you
need to choose carefully.
This is a top team with some very fast and agile players.
With AV 8 as well is relatively resilient. This is definitely a softer
introduction into elf ball and easier than the other three. A good option for a
newbie who fancies something different to just smashing their way down the
pitch!
Mikes starter team:
Blitzers 4
Linemen 6
Runner 1
2 Rerolls
I’m not a fan with starting with 2 rerolls. However, with
dark elves starting and levelling the blitzers up probably offsets the need for
rerolls at the start anyway. Rerolls are cheapest of any other team as well so cheaper
to buy in the future.
Get an apothecary then another reroll. Then get the witch
elves. I’m leaving these till last because they come so well skilled that they don’t
need skills to slot into an experienced team. Therefore, you can have 4
blitzers each with 2 skills and witch elves turning up and getting one skill
(Block) and then there almost as good as wardancers! Get an assassin last if
you want but I wouldn’t bother!
Id mould your blitzers in what you want them to do so a
couple of tackles a couple as cage annoyers (dodge and sidestep, guard if you
get a double) Maybe even make one a cage busted…. Leap and strip ball.) I wouldn’t
just focus on positionals here either. Having 3 linemen with dodge makes the
front line irritating to take out and believe me when I say you’re going to be
dodging A LOT. You also can’t be relying on big guys to toughen your line up so
having a dodging front line isn’t a bad shout.
High Elves
A lot of what I’ve said about dark elves is applicable here
the differences here are in the positionals.
Instead of runners High elves get a thrower who has pass and
safe throw. Sacrificing speed for armour and good passing skills I don’t think
is a great trade off. He’s basically a bog-standard thrower now. He’s probably
never going to get intercepted mind! This offsets the lack of speed a bit
meaning you can throw the ball over heads a lot easier allowing the catchers to
score.
High elves get blitzers as above however they only get 2. However,
they do get 4 movement 8 catchers. These guys are nice and they remain at strength
3 unlike most catchers who get a strength decrease. They don’t however start
with dodge which is a drawback however these players have a lot of potential.
The difference between dark elves and high elves is that high
elves are better suited to passing and dark elves to running. The lack of
skills like dodge and block make them harder initially to use which is why they
are a tier lower than dark elves.
This team is a little harder to use than dark elves but an experienced
player will have great fun with the catchers.
What edges dark elves here though is high elves don’t really
have aggressive cage breakers. No witch elves and a limited number of blitzers
means defence against stronger teams is a lot harder. This is why they need a
bit of experience before using them.
Mikes starter team:
Blitzers 2
Catchers 2
Linemen 6
Thrower 1
2 Rerolls
As with dark elves get the apothecary follow by another
reroll. Then get the final 2 catchers and thrower. I’d say in terms of
levelling get the catchers and blitzers scoring and get them both blodging as
quick as possible and again get 3 dodging linemen as your front line.
A lot of what I said about dark elves also apply to dark
elves… hence the small write up…. I’m not just biased towards the dark!
Next time I think I may finish the elf quartet! Until then!
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