Dark Eldar: The First
Tourney
So as I said in my previous blog I was travelling to Aldershot
to take part in a small tourney there. Unfortunatly due to the organiser
placing this the same weekend as games day it meant the numbers ended up
relatively low. (15 people). I have to say though it is a great venue with
plenty of space and good terrain and hopefully this tournament will continue to
grow.
I was a bit naughty on two accounts. Firstly a number of my
models were purely 3 colours (I feel ashamed!) Secondly in my previous blog I put
up an army list. I made a few alterations to this after practise game 4 against
Luke and helpful notes from Ken my Scottish protégé (maybe the student has become
the master!). I removed the jet bikes and the sergeant on the wych units. With the
points saved I added 3 units of true born in venoms. The list therefore looked
like this…
Baron
Haemonculus
3 Blasterborn in Venoms x 3
5 Wych’s with haywire grenades in Venoms x 3
1 Wrack unit in Venom
1 Wrack unit
Beast Unit (10 Kymera, 5 Razorwing Flocks)
2 Ravagers
1 Voidraven Bomber.
The Tournament
Right so a brief review of the tournament for me was 4 wins
2 losses. Despite using the baron I went first a total of once, loosing the
dice to go first twice and having the inititive seized off me 3 times.
Fortunatly that was only a issue in the game I played against Luke (yes I refer
to my fellow DoG member!) where his firepower had the ability to take
advantage. The other games I lost were against James (also DoG) with a very
similar army to Luke. Unfortunatly I think to beat that army ill need a couple
of things to go my way. Firstly the opponent not seizing the inititive.
Secondly getting night fight. Nightfight is Dark Eldars best friend especially
against Necrons. I found it was a case of almost against James 2 horrific
mitsakes by myself gave away the game.
The games I won I won convincingly using the venoms ability
to sit on 36 to restrict shooting back whilst shooting at full power. My final opponent
mark however had the unluckiest loss to me. I was down to the baron, a razorwing
flock on 1 wounds, 2 wrack units and 2wych units (on foot and miles away from
the enemy) in the final turn I managed to contest 1 objective with the baron, 1
with the razorwing flock and took 1 objective of my own. Mark had received
first blood but I had both linebreaker (yes from the razorwing flock) and slay
the warlord. The game promptly ended turn 5 with a win to me despite being
battered silly! This however did alert me to the growing power that is Tau.
Allies have really given this army a real lease of life.
Unit Review
Ill briefly go through the units giving a ++,+,-,x,xx to
show how I think they worked.
Baron Sathoynx +
I found out on the day that as the baron has hit and run he
gives it to the beast unit. This is absolutely brilliant. He’s still THE dark
eldar HQ choice, every army should really use him if they use a big infantry
unit.
Haemonculus x
Hmm. I’m really starting to doubt these guys use. The unit
they give the pain token to is the Barons’s Beasts and then only the
beastmasters get fnp. As such his worth comes from giving the wracks units as
troops and his shattershard. Well the shattershard is situational at best and
if I was to take the haemonculus out both wrack units could be wych’s anyway
with the saving. This guy will probably be dropped in my next list.
Wychs –
Worked out very well in their role as tank hunters and I was
very pleased with them.
Wracks –
They were there to get objectives and that’s what they did. Not
much more to say here
Venoms +
I wouldn’t be surprised to see venoms in other armies, these
tanks can sit at max range pouring fire power to infantry. Yes they die easy
but who cares if 1 goes down, there are others to take up the slack. They
performed above expectation and I’m very happy with them. Against Kiran Reddy
they sat at 36 inches peppered a seer council down to nothing with no chance of
retaliation as the guns of his army were all 24 inch range.
Beastmaster Unit: +
Very good replaces the hellion units as the big threatening
unit drawing fire destined for venoms. I may add in more kymera however they
seemed to have a lot more damage output than the flocks even with the flocks
extra attacks, strength 4 made the difference.
Trueborn with blasters: ++
I was pleasantly surprised with these guys a lot of damage
output, still pretty cheap points wise there definatly here to stay in the
list. They bring more haywire to the party too which helps. The 9 extra blaster
shots helped against the flyers I faced
Ravagers: -
They performed as they allways did and as such are pretty
much a staple of any dark eldar army.
Void Raven: xx
I think I chose this for the sake of having a flyer. In 6
games it destroyed 1 vehicle. Not good for 145 points. It doesn’t start on the
table which doesn’t work with the dark eldar army concept of pure damage
output. It is also a target for any anti flyer fortifications the opponent has
and by not taking it I remove that option. This will definatly be going out of
my army, probably for another ravager.
Thanks for reading next time I’m going to have a look at
some ideas for allies for the GT tournament that is coming up in a few weeks. I’ll
also be showing you my updated army list. It’s written up already and I’m very
happy. The result may surprise a few of you!
Till then everyone!
Got to agree with the voidraven comments, I'd much prefer to have a 3 DL ravager on the table from the start.
ReplyDeleteI'm also testing out a unit of Beasts with the Baron, 10 dogs and 4 flocks, to see how it works out. I think the hellions time has gone really and 10 4+ inv saves really is the way to go for a combat unit. The flocks I'm keen on for the AP2 rending, should give terminators a hard time.
The Blasterborn I'm suprised about, never really thought of using them to hunt down fliers.
Anyway I'm working towards a tournamnet at the end of October, practice game on Monday so we'll see how it goes
they worked much better than i thought, though they do have haywire grenades its a big help! youll find flocks damage output low in comparison to the kymera, however i feel the need for them to soak some wounds in combat and scare the opponants heavy armour away more than anything. I have a great combo with these guys too, will reveal more on next blog
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