So last time we looked at imperial guard. But what about
Grey Knights? They first came onto scene when mayhem released and I remember
playing grey knights and the Brighton warlord’s tournament. I was thoroughly trounced
(by Rich!) As such I found that Grey Knights were just as bad as imperial
guard, and they were new and exciting. So let’s have a look at them and see what’s
changed.
The Past
Grey Knights were a great anti dark Eldar army for two
reasons. Psybolt ammunition and Coteaz.
The ammunition made heavy bolters into venom killers and
spamming ‘psybacks’ really was not just deadly to dark eldar, but very common
in the mech environment. The ammunition made the psyflemen dreads very popular.
Dreads were the bane of any dark eldar army due to them being able to be affectively
immune from a hellion charge unlike a tank. The almost guarantee of a dead
venom per shot really meant that dark eldar really struggled. Any what was
worse was that any stunned or shaken results could be taken out with a psychic
test which meant suppression was impossible.
Coteaz helped the spamming of these vehicles allowing them
to be bought for cheap troops (12 points!) allowing a vehicle for each. Not
only that he allows the reroll for seizing the initiative. For me this is the
worst thing that can happen to a dark eldar player. Going second means you can
deploy with that in mind. However losing the first turn after setting up aggressively
spells death.
The only ray of light here was the baron but again there was
a counter. Deathcult assassins were deadly against him and although not wiping
him out weakened the unit enough and they could shelter in a rhino ready to
strike out.
What Changed?
Well are things getting better? Very much so!
As with imperial guard, with transports getting a nerf there
are less psybacks. Dreadnaughts are a lot easier to kill with them being able
to be destroyed in combat with haywire. Hull points have really helped against
grey knights. If a vehicle is stunned or shaken the Grey knight player may
cause themselves a hull point with a miscast. This may destroy the vehicle and
as such the grey knight player has to have a choice. With Eldrad, this risk is
much higher and as such suppression is possible.
The move towards infantry really helps here as well a 10 man
strike squad is easier for venoms to kill than a vehicle…. Obviously… and
Psychic powers in general will be much less useful against Eldrad.
Allies, oddly has really helped, again like imperial guard. The
addition of (most commonly) Necron allies or imperial guard it really lessens
the amount of psybacks and dreadnaughts are around.
Deathcult assassins are less useful. They can’t hide in a
rhino and charge out like they used to and so just aren’t used much anymore.
Coteaz however makes this army a threat. He still allows for
small annoying troop units and transports. The seize the initiative also still
effect the army as much as it did before.
Dreadnaughts might be easier to kill but there damage output
is still high and venoms still crumple before them.
Grey Knight armies have a lot of strength 7 weapons still
and every infantry unit can equip themselves with plenty of them. In a battle
of attrition sometimes it’s the infantry that can win the fight when enough
accurate anti-tank fire power can be brought against venoms.
The Verdict
I’ll give a nemesis rating below 10 is hard match up, 1 is
much easier
5th ed 9.5/10
6th ed 6.0/10
Dark eldar really have a chance against this army now. A lot
of their advantages really have gone. Although they definitely are threatening,
they are much more beatable now.
Coteaz is however still the bane of any dark eldar player’s
life and his continued existence will always cause heart ache.
Oddly the popularity of grey knights also appears to waning
as Necrons and Tyranids are currently the most popular armies on the tournament
scene. As such, I no longer go to a tournament fearing that I will have to play
this match up!
Next time I’ll be reviewing my performance at the Caledonian
Uprising.
Till then…
Both this and the vs Guard article are really good.
ReplyDeleteAre you going to turn it into a regular series, or is it just the 2 parts ? Further articles in the series would be great.
Rathstar
I'm intrigued by your comment about nids being popular at tournaments. I play nids and 6th has been kind to us, but I didn't think it had made that much difference. Care to expand on that comment? Or better yet, how about an article dedicated to why Nids are being played again:P
ReplyDeleteYes tyranid review is next after caledoanian review!.
ReplyDeleteDakka, flying monsterous creatues, particulaly hive tyrants with double devouerers. second most popular list at cally this weekend!