Thursday, 26 July 2012
So, first off is the generic rules rules for the Daemons. The Daemon rule has been changed now. Everything that is a daemon gains a 5+ invulnerable save and causes fear. This is great for things like Soul Grinders, who before were giant AV13 sitting ducks, they now get a save! Woooo!! Fear now means that a unit in combat with any Daemon unit must take a leadership test before the fight sub phase and if they fail they are reduced to WS1, quite useful against lower leadership troops, and can sometimes ruin even a high leadership models day. Unfortunately all Space Marines are immune.
Daemonic assault has also changed somewhat. With reserves arriving on a 3+ on turn 2, and then the same on turn 3 before automatically arriving turn 4 there will be very few occasions when you dont get your army on the board. But... and its a BIG but. If you dont have anything on the board... thats it, game over. So still risky...
So without further a do, Ill talk about the big lads at the front and their favoritest killing machines (HQ and Elites).
Wednesday, 25 July 2012
we are back with Episode 2 of our podcast, this episode is all about the changes to vehicles in 6th and we have tried to be as comprehensive as possible within the scope of a podcast
that isn't overly long!
Monday, 23 July 2012
Last time I had a look into each of the Dark Eldar HQ choices and how the new rules have affected them. Today I’m looking at the Elites and Troops (including the archon’s court).
Elites and troops were probably the most important part of the dark Eldar army as this is where the Venom options came from. I always filled out elites with my arch nemesis; ‘Blasterborn’ but now this option may have become a lot more complex.
As for troops, Wychs,warriors and even hellions and wracks were all very common. Units such as Hellions that move to troops because of a choice I have left in there section. So without any further waffling….
Saturday, 21 July 2012
My favourite army through 5th edition without a doubt - these guys saw me through for an invitation to the 2012 masters. (I think i finished 17th but someone dropped out!)
The army was based on 5 units. Yes, just 5 - Here's the army list;
Mephiston, Lord of Mind Games - 250
Monday, 9 July 2012
Dark Eldar. You either love 'em, or you hate them. For me I love the manoeuvrability, the weight of fire the fragility. I’m an accountant and as such I love stats and probability and this is how I play the game and as you can imagine as a result Dark Eldar are a perfect fit.
I had a lot of success with them, winning and placing in several tournaments to the point that I was invited to play at the masters in January 2012 because of that success, an honour that I politely declined.
Despite this Dark Eldar suffered. Poor against tanks, the army really suffered against Imperial Guard and to a massive extent Grey Knights arguably the best army in 5th edition.
However now 6th Edition has approached, I’m now going to explore what this actually means for my beloved dark denizens. I’m going to split this into 3 Blogs, HQ and Special Characters, The rest of the Army and my General feelings to how the army is changing. This Blog will cover the HQ section.