Thursday, 30 August 2012

Daemons in 6th Part 3 - Heavy Support and Summary

So, here we are. At the end of this long Daemonic highway full of brutal efficient killers and worthless piles of poo.* Only the heavy support choices to go and as there's only 2 options, I think it should be fairly quick...

I have generally tried to discuss each entry in the order it appears in the codex. However for Heavy Support I'm going to reverse the order and talk about Daemon Princes first**

Daemon Prince of Chaos - There is so much to talk about with this seemingly innocuous entry. At 80 points base for a WS7, S+T5 W4 model he is a bargain. I have always been a fan of running the prince naked as, for the price, I don't care if you divert

Wednesday, 29 August 2012

Flyers in 6th - The (not so) great debate

I was on the Warhammer 40,000 facebook group yesterday and found myself drawn into a debate about Flyers and how some people feel that they have destroyed the game.

Let me expand on that for you, as like me, your probably scratching your head in bewilderment.

This stemmed from a post where a chap had put up an army shot of his grey knights (2 Stormravens, a Landrader and some boys) saying he had just tabled his opponents Space Wolves. He immediately attracted heat from the internet masses that he was using Flyers so it was unfair and "Space Wolves have nothing to kill a flyer with"*

Lets take a look at what that statement infers and break it down. What this clearly well informed chap was saying, is that no Space Wolf units have the Skyfire USR. But, as this is the case, if someone

Tuesday, 28 August 2012

Daemons in 6th Part 2 - Troops and Fast Attack

Right, first off apologies for the delay in getting round to the next blog entry, but those devious Chaos Gods had other plans for me this month...

So time to talk about the mainstay of any daemonic legion, its foot soldiers.

First up, Bloodletters. For anyone who faced The Khornemower in 5th edition, you know that if a large unit of Bloodletters got to charge anything, it was going to have a bad day. In 6th edition their hellblades have gone down to AP3, which against most opponents doesn't make a lot of difference. However, they now bounce off 2+ saves and must rely on weight of wounds to do the job. But being 16 points each, naked, and having to wait a turn before getting to charge, thats not likely to happen unless you have bigger, scarier targets for the enemy to deal with. Still a solid unit and one that will see use.

Monday, 27 August 2012

The Art of Dark Eldar: Allies

The Art of Dark Eldar: Allies

Allies. You either love them or you hate them. However they are here to stay, several tournaments are in favour of them and such this is the biggest change to 40k as we know it.

A lot of odd and bizarre combinations will shake up the order of things. The combination of the two super powers of 5th Necrons and Grey Knights as well of 4th Edition Chaos and Orks.

In this edition I’m looking as Dark Eldar as the Parent Army as well as the Ally and I’ll take you through my thoughts on each pairing.

Sunday, 26 August 2012

Dark Mechanicus in 6th ( Part 3 CMON and a quick list update)

Ok this is just a quick update firstly I will be putting pics of some of my Dark Mechanicus up on coolminiornot, if you are unfamiliar with this it is a website, that hosts photos of peoples models and allows you to rate and comment on them (its also great for inspiration). I thought due to the quite unique look of my army I would start to post photos on there to see how people reacted and the initial reactions to the Greater Daemon have been very positive. If you are interested in looking on there for my stuff if you search artist RichFielder (one word) you will find him and other things I have been working on in the past including some Grey Knights and Space Wolves.

Army List Update
I’m slowly closing on an army list and this is important with the GT heats and Octoberfest both coming up very soon. Necrons are one of the winners from the changes to 6th ed. This is down to allot of things but the more I play the more I think it is down to mainly 1 weapon and that is the twin linked tesla destructors. Now these were

Monday, 6 August 2012

The Art of Dark Eldar Part 3: A New Edition

The Art of Dark Eldar Part 3: A New Edition

I’m sitting here, trying to get my mind off the exam I’m due to complete tomorrow and I’ve drifted my thoughts to the fast attack and  heavy support section. For me this was the easiest choice for my army in 5th edition. Fast Attack Choices were cack (except for Hellions, but they were troops) and heavy support had basically Ravagers galore.

Dedicated transport was another one sided affair. With all my units 5 strong, who would ever choose 1 dark lance shot to 12 poisoned ones?

But in the new edition this has changed dramatically.

I’m, in this blog, going to tackle the fast attack, Dedicated Transports and heavy support choices and critique them under the new rules.

Thursday, 2 August 2012

Dark Mechanicus in 6th (Part 2)

So I thought I would give people an update on my Dark Mechanicus. My army list is still under work at the moment as im always finding new tricks to throw in or new ideas to try. There are a few things I think are a must in any Necron army now and that starts with Necron warriors with the majority of tanks dying to 3 glancing hits and rapid fire weapons getting the ability to move and fire 24”  the gauss rifles just got very good in 6th. For anyone who doesn’t know, gauss weapons glance any vehicle on a natural roll of a 6 that means 3 6’s and dead vehicle in 6th. The other thing that may not be a must have but would be up there is the use of flyers. Now Necron are unique in the fact that they have flyer as dedicated transport for troops so you can get allot of them and with the night scythes putting out the 4 x s7 tesla shots they are a solid transport. I predict seeing allot of Necron lists very flyer heavy but I will start with 1 or 2 to see how they feel in my army and if I can get them to fit my theme. 

That’s enough the list part and onto the creative part. A bit of background, the Dark Mechanicus have no official structure or chain of command and can often be just a single Heratek working on his own. This got me thinking if I was working for the dark gods I would need bodies to help build my evil constructs. So reading through some of the background for them I found that there were a few dark priests who experimented on humans and turned them into what I can only describe as zombies. I thought this fitted my theme perfectly so set to work constructing zombies with bionic eye lasers etc... I feel these guys have come out really well and it will spur me on to do many more of these guys maybe with more and more augmentations.