So I had the day off work and decided to get started on my destroyer lord. I wanted him to look like my wraiths as he is going in that unit and seeing how well Kaelarr and Luke did at the weekend with these units, I was really motivated to work on him. I even managed to finish him all today so posted him. I also decided to do step by step photos of him so anyone can see how I work. This is not by any means a fully blown tutorial but if anyone wants to ask how I did any of the bits not listed in this post I will do so in the future, or answer any comments below.
Wednesday, 26 September 2012
The Iron Fist Painting Challenge
This year I will be taking part in the first annual Iron Fist Painting Challenge. The aim is to paint a 1750 point 40k army in 48 hours. No breaks, no respite, no mercy! KR and Coat d'Arms have sponsored the event by provide paints for all and a lovely case for the winner. The winner will be determined by a panel of judges comprised of Golden Daemon winners and GW army painters - so the bar is pretty high!
Tuesday, 25 September 2012
Tournament - The Relentless March of the Necrons
As Mike has already said three of us from the blog attended The Aldershot Ardboyz tournament this weekend and I can say we had a blast. I will go through my list first of all before I talk about my games and results.
My list breaks down as follows;
My list breaks down as follows;
Sunday, 23 September 2012
Dark Eldar: The First Tourney
Dark Eldar: The First
Tourney
So as I said in my previous blog I was travelling to Aldershot
to take part in a small tourney there. Unfortunatly due to the organiser
placing this the same weekend as games day it meant the numbers ended up
relatively low. (15 people). I have to say though it is a great venue with
plenty of space and good terrain and hopefully this tournament will continue to
grow.
I was a bit naughty on two accounts. Firstly a number of my
models were purely 3 colours (I feel ashamed!) Secondly in my previous blog I put
up an army list. I made a few alterations to this after practise game 4 against
Luke and helpful notes from Ken my Scottish protégé (maybe the student has become
the master!). I removed the jet bikes and the sergeant on the wych units. With the
points saved I added 3 units of true born in venoms. The list therefore looked
like this…
Dark Mechanicus in 6th (Painting update)
So I have been doing a bit more painting and have now finished the 2 flyers. The second one is made in exactly the same way as the first but with a few different components. I have also finished off the bases. So I thought it was time I shared them with you.
Hope you enjoy.
Hope you enjoy.
Monday, 17 September 2012
6th Edition – Breaking the Mould
Hello everyone today I’m gunna have a swift blog about the
conservative nature of many a gamer. Let me explain…
As you may have read I’m a avid Dark Eldar Player. When 6th
edition hit I couldn’t wait to plough into them again and do new things with my
existing army. Problem was all the armies I was taking were in all intents are
purposes the same as my previous attempt….. very similar to my 5th
edition army.
Tuesday, 11 September 2012
Necrons Do you need allies? Or forever alone?
Ok so let’s analyse the most common reasons for having allies in your army. In 6th ed there seems to be a number of reason you would like to take allies but I think 3 reasons at high level tournament play you would need allies, these are.
++ No way to kill Flyers
+++ Crap holding units
Monday, 10 September 2012
The Art of Dark Eldar: The First Attempt
The Art of Dark
Eldar: The first Attempt
So it’s time I better put an army up! The below list is my
first attempt at an army list. It is the army I will possibly use for the
upcoming Aldershot tournament. This first attempt is a pure dark Eldar army.
The reason for this being that I wanna be trying out new Dark Eldar units and
abilities. I’ve had a few games against Luke the Liabilities Necrons and I’ll
tell you guys how it went below.
What allies will I use I hear you cry? Well for Brighton I was
thinking Imperial guard but I’ll get to that at the next blog. For Mayhem I was
going to go Eldar but again I’ll get to that on a later blog.
So without further ado I give to you my first attempt!
Sunday, 9 September 2012
Dark Mechanicus in 6th (Part 4 new flyer)
So I’ve been busy the last few weeks, work has been manic however I have still managed to produce a small amount of hobby to share. Seeing as Kaelarr has been ranting about flyers the last few weeks I felt inspired to rework my Dark Mechanicus flyers, so I will be talking about the construction and painting side of this today.
I wasn’t very happy with my original flyer shown a few weeks ago on here, it was missing something. So I set to work redesigning it to fit in better with the overall look of my army. I wanted to make it more daemon looking like my stalker (Greater Daemon of Nurgle). I found this a challenge until I remembered the blight drone from forge world, so I worked on an idea of a cross between that and a Hell blade to represent my Night Scythes.
Friday, 7 September 2012
Flyers - Who is King of the skies?
So after yesterdays rant about Night Scythes and their brokenness*, who does have the best flyer? There are loads out there, but for this article we will look at the best flyer for each of the races that has them.
Necrons - Doom Scythe - Holy S**t that's a nasty gun. This flyer is king of wrecking car parks. With a S10 AP1 line weapon, it will fly on and pump that bad boy through any closely packed targets it can. If that wasn't bad enough it gets a twin linked tesla destructor - arguably one of the best guns in the game. Its a little pricey at 175 points, plus your opponent is going to learn pretty
Necrons - Doom Scythe - Holy S**t that's a nasty gun. This flyer is king of wrecking car parks. With a S10 AP1 line weapon, it will fly on and pump that bad boy through any closely packed targets it can. If that wasn't bad enough it gets a twin linked tesla destructor - arguably one of the best guns in the game. Its a little pricey at 175 points, plus your opponent is going to learn pretty
Thursday, 6 September 2012
Nightscythes - 50 Shades of Grey.... area
So, Nightscythes. You either love them* or hate them** and on the surface of it they look like the best transport in the game. But if you delve deeper the transport rules for Nightscythes do not work in 6th edition and Ima tell you why...
First off, lets look at the mechanic for destroying a transport vehicle. First up, Wrecked. The unit must disembark and be within 3" then unit must take a pinning check. After the pinning test has been taken the vehicle becomes a wreck.
First off, lets look at the mechanic for destroying a transport vehicle. First up, Wrecked. The unit must disembark and be within 3" then unit must take a pinning check. After the pinning test has been taken the vehicle becomes a wreck.
Wednesday, 5 September 2012
Death or Glory 40k Podcast Episode 3: Psychic Powers
After a slight absence we are back with podcast number 3! This week are are talking all about Psychic powers, filthy witches and the state of mind bullets in the great game of 40k.
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