Thursday, 6 September 2012
Nightscythes - 50 Shades of Grey.... area
First off, lets look at the mechanic for destroying a transport vehicle. First up, Wrecked. The unit must disembark and be within 3" then unit must take a pinning check. After the pinning test has been taken the vehicle becomes a wreck.
Ok, pretty straight forward, so how about Explodes!? Models take a S4 AP- hit and survivors are placed where the vehicle used to be, they then take a pinning test. Ok, also straight forward. Where the hell am I going with this?
So time for the Left*** turn. Under the flyers section, there is the Crash and Burn! rule. This is where the flyer is repolaced by a large blast marker and scatters smashing everything underneath it into horrible paste****. Read further and you get to the transport section of the rule. All models embarked suffer a S10 hit no saves and any survivors are placed within 3" of the blast markers final position.
OK, so you may be saying "so what? what are you talking about? I'm scared and confused and its cold and there are wolves". Enter the Nightscythe rules. In the codex entry it states that - If the Night Scythe***** is destroyed, the embarked unit is not allowed to disembark, but instead enters reserves. Unfortunately, as per the Crash and Burn! rule in the flyers section, the unit embarked upon the flyer never gets to make a disembark, it is instead placed withing 3" of the blast marker, exactly the same for Explodes! in the transport vehicle section. Why is this important? Because the Necrons don't ever get the option to disembark when it crashes, the Night Scythe can never place the unit into reserve.
Here's where the grey comes in, and lots of it. If the unit counts as disembarking, and goes into reserve we get a number of issues. First up you cant make Reanimation protocol rolls as the unit is not in play and cant be interacted with (they have been moved into reserves and out of play before the end of the phase). Before we get wrapped up in that argument, lets look at the reanimation protocols rule in the Necron codex - Place a counter next to the unit for every casualty the unit suffers.... At the end of the phase after all moral checks etc have been made, roll a dice for each reanimation protocols counter there is next to the unit - and stop. The unit is off the board, you cannot place a counter next to it, ergo you cannot roll a dice for each counter.Then do you get make morale checks etc? Again the likely answer is no as you cannot be interacted with off the board.
So, many questions. Questions which I will put money on not being answered by the GW FAQ's due out this month.
Id really like to hear you readers thought on this as I have not found two people who agree on the way it works yet.
So, lets wait and see what happens...
*Because you play Necrons
**Shut up nobody cares what you think.
***Right is Might, Left is Death. Words to live by.
****Or not as is usually the case.
***** Shut up, yes I know I've spelt it differently everywhere else, no I'm not going to fix it, because I'm lazy that's why, go to hell.