Dark Eldar:
Octoberfest!
So here it is! Our favourite tourney and it didn’t disappoint.
We got heavily drunk on the Saturday night. And I had plenty of great games.
A bit of background about Octoberfest. This is probably the
oldest tournament on the scene at the moment. It has a unique rule set and as
such to do well you need a ‘Mayhem’ army. What I mean by this is that taking
just one objective isn’t enough to win well. To get full generalship marks in a
game you have to take EVERY objective. Tabling an opponent doesn’t get you full
points you must take the objectives. Similarly in kill points winning by 1 doesn’t
help. You have to win by a lot to get the full quota of points.
Below ill briefly go through my games what I learned and I’ll
give a quick review of the tourney itself. And so on with the show!
What I learned
First of all, venoms still blow up if there last hull point
gets taken, you can blame James Taylor for my misunderstanding on that one! I must
get his modified copy of the rulebook some time…
Secondly grey hunter squads are a nightmare on the turn of
charging. But if you charge them solo it’s easy to take their 2+ av save wolf
guard out of the play with a challenge.
And by fact the most important fact of the day… My army is
competitive against the imperial guard wolves combination
However it’s not so good against tau!
I also learned the telepathy tree is very powerful and as
such I should give that a go as well, I’ll review this next time.
The tournament
Ok the tourney I think had some 6th ed teething
issues. That being said it was still a very enjoyable weekend. Ill list out my
thoughts below…
Mayhem changed one of the secondary objectives (First blood)
to kill the most expensive non character unit. I have mixed feelings on this
one, in the games I’ve seen first blood has often livened up dull drawing games
when one gun line gets first blood, the other has to go for it or lose. Saying
that by removing first blood it means that the person who goes first doesn’t get
an unfair advantage by being able to get an ‘easy’ vp.
There was also no Warlord traits, I think this was silly and
they agreed so there in for next tournament.
No roll for night fight, I don’t see why not really.
They also said that one roll wins deployment zone and goes
first. I don’t think many people actually abided by this anyway but again I don’t
really see what the issue is will rolling for table edges separately.
The mission set ups were odd with the guys keeping the old
table quarters deployment. I think this was fine but maybe they should add that
no model can be deployed to within 24 inches of an enemy to move this in line
with the other rulebook set ups.
Lastly the missions themselves well they’ll probably be
developed for next mayhem but I think they were fine. Only issue is having not
using the big guns never tire or allowing fast attack to score in scourging.
As I said this is the first tournament in 6th for
mayhem and as they use a different system to everyone else, there were bound to
be issues only a full tournament would pick up and overall still a great
tournament and it’s hard to top really.
The Result
So I have no idea where I came however I achieved 74 points.
In normal 40k terms that equates to 3 wins a draw and 2 losses. Not a bad outing,
but I had a few frustrating dice rolls, a few things that didn’t go my way.
What I haven’t been able to point out here is that I was two points away from
winning the tournament! But I’ll get to that later…
So in my first game I played Rob Buckley. We’ve played four
times before and it had been a draw in each game so would this time be
different? Yup, I managed a 15-5 win. He was using space wolves an army I thrive
against (which is good in the current edition!) It was a tighter game than the
score suggested but Rob left the ravagers alive and with 9 dark lances a turn
winging his way the game ended up with a win to me.
Game 2 I played Sharan Reddy and his Tau Eldar combination.
I was tabled by Sharan but not before eliminating all his troops meaning I only
lost 12-8. Tau are VERY good against dark eldar and as such I’m very happy with
the result.
Game 3 was against Space Wolves (again) against Owen. Owen
had a very hard plasma death unit who
drop podded down on me and shot the bests who took the fire like men…. Ok beasts.
In the end Owen again couldn’t kill enough before he got venomed and made the
mistake of going for the beast unit with his plasma unit allowing me to have
all my vehicles up turn 2 and as such
allowed me to dominate the game and win 19-1
Game 4 was a great matchup for me with poor old Al Pidwell
and his jump pack blood angels army. This is the sort of army mine just eats up
and as such it did and I got a 19-1 win. A special mention here to eldrad who
managed to get line breaker whilst being half the table edge away from any
other model!
Game 5 was space wolves with guard (anyone shocked?). I was
playing Henry a guy I’ve known from tournaments for a long time and we had a
fantastically close game. Henry and I ended the game on turn 5 and we ran out
of time. At the end of the game neither of us had more than ten models left
each but Henry held onto an objective and I had every secondary objective. And so
I lost 11-9. It was at this point I realised if I had won 11-9 I’d have played
James ‘the Master’ Taylor on table one for the tournament. James was using
tyranids. In all intents and purposes if I had played James we both knew I’d
win and win well. Unfortunately I missed out and so I got to play….
Ed in game 6. It was a very close game again full of ridiculous
luck on both sides. Eldrad died in combat against 2 grey hunters and one venom
survived 8 or 9 penetrating and glancing hits being two of the highlights! I
ultimately lost the game 15-5 and it was my own fault really, I was a bit too aggressive
with my beast unit and got charged by three space wolf units.
Thanks for reading! I’ll be back in a few weeks with an
article on the next thoughts on my list…. Until then Au-revoir!
Re game 4, Mike rocked up with the hang over from hell and a general inability to focus on anything without his glasses and still managed to table me, I strongly suspect he through some witches at me so I would score "some points".
ReplyDeleteAll in all an enjoyable game and a bit of a master class in how a Dark Eldar army should be played, Eldrad deserves man of the match as he was impossible to kill and so much harder than I remembered.
Next time Marlow I'll bring a competitive list :-)
Um Mike, if you read the missions booklet, on the missions that use the old spearhead set-up you have to be over 24" from an enemy model - to fall in line with the newer setups ;oP
ReplyDeleteGlad you enjoyed the tourney - we hope to iron out some of the minor problems for May